landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. PHYSICS If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. LARV / MRAP Powered by Invision Community. Game engine does not support this feature for air vehicle physics. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. The mod works for all vehicles that use tank, car or boat physic modelling. Press J to jump to the feed. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . 2. Was always like it? It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. Could you help me with that, please? Game updates, videos, pictures, discussions, help, and more. November 24, 2016 in Solved. joew Another pre-Alpha promotional screenshot displaying the interior of the Strider. Create a new vehicle shop is very simple. Info This script was used to get speeds. All trademarks are property of their respective owners in the US and other countries. When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. should free up the scroll wheel for more practical function like speed control. I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). Speeds listed are forward movement speeds only. Hold [Left Shift] to increase throttle and gain altitude. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. Multiply by 3.6 to get KM/H. No matter the variant, they all utilise Composite Armour plating. In short, vehicles now have a bunch of animation and texture sources you can play with. Yes (all variants) Arma is a very CPU-intensive game, much affected by processor single core performance. along with them, submersible vehicles such as the SDV. By Having a CPU clock of 3.9GHz or higher is recommended. Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. Armed Assault Wiki is a FANDOM Games Community. this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. Use the mouse to control the helicopter smoothly. @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. The gunner position exclusively controls all weapon systems remotely on the armed variants. Can someone clue me in on where to find these scripts, or how to make one myself? PROFILE, Terms Maintaining a constant speed up till now is annoying at best. A Strider looks over cargo containers at Malden airport. It reduces up to 20% of incoming damage from HE-type munitions. The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. The rest tend to flicker & will be ignored. Damage upon the turret will not be shared with the Strider's main "health" pool. The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; Reddit and its partners use cookies and similar technologies to provide you with a better experience. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. Would be good to have wheel spin and skid if using 'E' from a standing start. So lets see. Then look for the file when vehicle are on sell with their classname, price, etc.. Item capacity The Strider is based on the real-world "LGS Fennek" LARV. I never liked, in any game, tapping the "gas pedal" to accelerate with. I never noticed it before. Mousewheel up= +10kph Mousewheel down= -10kph. There may be other solutions, this is just something I have done for moving a large sub around in the water. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! if you have a look in the Arma3AlphaProfile file in your documents folder, you will find command functions for shifting up and down gears. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. 4000 mass If destroyed: Rapidly lose entire fuel supply over several seconds. VEHICLE IS ALWAYS AN OPTION. Press question mark to learn the rest of the keyboard shortcuts. Stance/Toggle raise weapon: meters/second (rounded down to thousandths place). Look for an existing shop, do a global search of notepad with this shop, lets say you have an "car" shop so search "car". Thank you very much! edit: Sorry havent looked in the comments that you already found it. base for a surprise night-time raid. From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. The tyres are susceptible to small arms fire and take 400% additional damage from HE-type munitions. How do you even aim? It takes 200% increased damage from high-explosive (HE) type munitions. QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . I have been trying over the past few daysto improve a Vehicles top speed (in this case an SDV's). (You go slightly faster than listed). Other questions When? (*) Not used by any in-game Strider. da mimic script pastebin I can't understand the reason. Drawbacks ^ A low gear would certainly help for steep terrain. 2- The option to turn on lights on vehicles just disappears =( Also if using CBA you could use their perFrameHandler instead. If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. You need to sign in or create an account to do that. Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. Can only be applied via script or using the Virtual Garage. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. on release it should close the damn menu, or it closes after selecting an action. As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. That would make it more useful to use the other keys 'Q' and 'W'. The engine can survive up to 100 points of damage. simulation yet seen in the Arma series. For those Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. Is possible to show the option all time of the day, too? By Seats It is incorrectly classified in-game as an MRAP. Weight Maybe Its still there. Could be the original, but more faster. That should allow the vehicle speed up until it hits 50km/h. This item will only be visible to you, admins, and anyone marked as a creator. Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 AAF They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". Whether via sea, air, or land, Arma 3 features a vast array of vehicles. ARMA 3 is processor clock dependent first (both client- and server-side). This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). I can open it with notepad++ but it is crypted (a lot of unknew characteres). I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). Contents 1 Listings 1.1 Wheeled 1.2 Tracked 1.3 Rotor-wing 1.4 Fixed-wing 1.5 Aquatic 2 Gallery 3 Notes 4 See also Listings Wheeled See Wheeled vehicles Tracked See Tracked vehicles Rotor-wing See Helicopters Fixed-wing See Fixed-wing Aquatic The fuel tank can resist up to 100 points of damage before it ruptures. action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. You cannot go prone with a launcher. If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. Untested so mileage may vary. Running the game at 4x speed shows that unarmed sprinting gives these values. Secondary armament Multiply by 3.6 to get KM/H. Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. role in #4 [ESD]Calibre May 9, 2017 @ 2:51am I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. It's not as indepth as your solution but it is there. Only 20% of damage is transferred onto the Strider's "health" pool. Striders have base armour values of 200. . Espaol - Latinoamrica (Spanish - Latin America). *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? FREE SUPPORTING FEATURES Enhanced Armored Vehicle Experience A combination of upgrades makes operating armored vehicles a much more immersive experience. tl;dr Max forward sprint speed for each type. 3 months after microdiscectomy hayes diesel motorcycle for sale wattpad naena tiap hari. The Strider's body can survive 1,600 points of damage. Unarmed: 4 seats:1 Driver1 Commander2 PassengersArmed: 4 seats:1 Driver1 Gunner1 Commander1 Passenger A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. When it's done How often? Top speed When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: 800 DPI is best for me. Faction The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . This platform update is free for all owners of Arma 3. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. It have: vItemSpace , licenses[] , price and textures[] . CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY Variants I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Texas General Knowledge CDL Practice Test. Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. For those insertions where surprise is key, deploy the SDV and approach the target from below. 26 fuel units The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. The railgun uses a pair of parallel conductors (rails), along which a sliding armature is accelerated . Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. Any chances of adding a keybind to engage/disengage cruise? Otherwise, like Yannick said, it does have a max rotation speed. So the question that i have is a two-parter: 1. How To Force Unit Moving Speed | ArmA 3 ArmaPhronk 1.64K subscribers Subscribe Like Share 3.9K views 6 years ago ArmA 3 Tutorials Quick video guide on how to force a unit's movement speed. Valve Corporation. I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. Powered by Invision Community. Use the rudder [Q] and [E] to rotate left/right. You cannot "lower" a launcher. If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM Create a new shop (already with c/c) and put the classname of your vehicle here. I click it, nothing happens. have at act as an accelerator. I can change the price, carry limit, but don't find the speed option. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. marvinzih: do you knew how to fix it, please? I was curious about how fast a player could run forward in a single direction. The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. vehicle What would be the point of using gears if the vehicle accelerates the same? First of all, you can't modify Arma 3 Addons because it's not allowed, you are allowed to modify modded vehicles that you download, like the jonzie pack (if the author allows it). I'll record a video showing the error with Gun Shop and post here to show what's happening. The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I didn't find any mod with a nice speedboat and the Arma's original is too slow. and, Any way how to edit it? Valve Corporation. It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). The hatchback speed, the offread speed, the boats speed. In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. Just like with the stance system for infantry. The Strider's ability to adjust the elevation of its periscope is clearly shown here. GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. It has an effective firing range of 800 metres up to a maximum of 1,500 metres. The first thing that i want is change the speed from normal vehicles, already on Arma 3. If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. By using this site, you agree to our Terms of Use. Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. This item will only be visible in searches to you, your friends, and admins. _measure = [] spawn {call {while {true} do {hint format ["%1", (velocity player select 1)]; sleep 0.01}}}; Only the first 3 digits after the decimal will be noted. ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. Games. Not sideways, backwards or diagonal. You click it and nothing happens or it becames disabled Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Would definately make driving more fun :), Hmm.. what about Ctrl + W/S keys to adjust the relative speed? Pull the nose down [W] to gain speed and up [S] to lose it. It's meant to have a maximum rotation speed. The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 Object speed is equal to sqrt(x 2 + y 2 + z 2 . It is only visible to you.