To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. - Initial patch release. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. - Added a small conversation where Serana asks the player a question about companionship. - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession). - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog. - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. Known issue with 'follow beside' feature: Sometimes Serana will just headtrack you while running beside you. ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. - Over 10 new romance conversations (and over 260 new dialogue lines) with Serana over the course, and after the Dawnguard questline. - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. There were some files incorrectly archived. Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. This is to maximize compatibility and ensure the vanilla cure quest proceeds as usual. - Added a new entry in the Dibella's Boon perk condition, so that players could benefit from it if they also had the Serana's Charm magic effect (received after she first romances with you). You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. This is so you don't miss any commentary she has to say, when she wants to speak. No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. So telling her to be quiet should now actually do that, and not make her talk more instead. (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. - Radiant quest dialogue for all the bounty quests (BQ01-04). - Commentary tweaks for Raven Rock mine quest, so more players would get to hear Serana's commentary. - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). Why? Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. Serana won't be that close to you after you've just made love once. - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. If you don't want Serana to converse with a particular follower anymore, you can tell her via the Serana Menu. Serana will now feel even more responsive and alive during your adventures! - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. She will have radiant conversations with barkeeps and order drinks for herself. This has since been fixed. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. The "Trust" conversation is gated behind the Serana Romance as this is a very personal topic that more thematically makes sense with the Serana Romance friendship/lover development. If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. You can also choose between two name options for it- "Phoenix" and "Nightshade" as decided from a Patreon poll. This has now been fixed. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). The player will be able to ask Serana which version they'd like her to play in-game. Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. dialogue. Queen of the Damned now suggested to be run alongside SDA, to compliment the spell buffs by SDA to make her an even more competent sorcerer. - Full implementation of lockpick dialogue (requires SKSE, but who doesn't have it these days?). That new bug has now hopefully been fixed. The base dialogue commentary quests should all be started in time. This should hopefully help with problems some users have been experiencing. Go back to Solstheim. Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. - Declining Serana's marriage proposal will no longer gate future Serana Romance content. - Disabled a bit more radiant idles for a more consistent experience. This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. Linked in missing voice lines for Serana's radiant location commentary on the College of Winterhold (via 'What do you think of this place?'). - Reduced frequency of pop culture/meme lines by -20%, - Reduced frequency of Serana singing by -5%. * Even with that considered, this mod will still continue to be developed and updated with a plethora of new content in the future. Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. - Papyrus Optimizations, further reducing (harmless) log errors and spam. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! 1.0 RELEASE! Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. - Added Serana's brief commentary on Skyrim's factions. - Reworked Serana's map marker feature. - The Markarth and Morthal conversations were mixed up. If you still want to experience it (with a mute Auri), you can type "setpapyrusquestvar SDA_FollowerBanter AuriBanter True" in the console. ), and "Tale of the Tongues" from the vanilla game. - The disclaimer message has been changed to a small notification on the top left of the screen. So now you can hear all of her fun lines. - Serana now performs what is called a 'Silent TP' when she has quest commentary. - (Vampire Only Side) Serana will no longer greet you right after starting "Chasing Echoes"- she should do it outside now. Big Update! - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). Some good stuff- primarily the fact that you're now able to romance Serana. Serena Dialogue Add-on update Hey everyone! radiant dialogue option. - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! Bethesda meant only the player to attend the party, no one else. The player isn't her thrall or blood cow. - Removed accidental ITM/Serana NPC record edit. These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. - Support for the SexLab animation framework for romance scenes. - Added dialogue to disable Serana's vanilla raise zombie spells. - Added safeguards to Companions Commentary, Serana Tracking Marker, and House of Horrors commentary quests to ensure Serana's alias gets filled, - Added new conditions to specific radiant dialogue lines to ensure they suited the new romance plotline progression well, - Tweaks to Serana radiant love quest scripts, - Removed start-game-enabled flag for House of Horrors commentary and changed it to start via the Story Manager upon entering the Haunted House, - Regenerated lip files for some lines in which Serana's mouth didn't move, - Deleted unecessary pkf files from the archive, - Fixed an issue with a specific romance conversation repeating over and over again even if it was supposedly finished, Tweaks and developments to existing romance content, - An Unexpected Meeting (Meeting Serana for the first time), - Companionship (During Chasing Echoes and Beyond Death), - A Confession (After returning from the Soul Cairn), - Coruscation in the Vale (During Touching the Sky, and in the Vale), - Determination (before confronting Harkon), - Serana will now wait during certain parts of the House of Horrors and Silver Hand quests if she is not currently dismissable, - Made the triggering dialogue of the SDA_SeranaRomance11 quest a blocking branch, in case the ForceGreet wasn't triggered, - Added IsinScene == 0 condition for Mikael and Ysolda Banter in case they interrupt the Serana Date quest. || The SDA and RDO patches have been overhauled to reflect this too. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? Giving her a spell book will not work. - Serana is no longer dismissed during The Silver Hand quest. Did not make much sense for Serana's character, even in vanilla- especially when the whole point of the Dawnguard questline was to stop Harkon from blotting out the sun. Instead of just disabling dialogue, the dialogue added by those mods now still plays, but only during the Dawnguard quests (as to enrich Laura Bailey's voice pool but not creating a jarring experience for the user outside of those quests). - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! - It is important to note that these quests are optional, and do have different outcomes. Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! One of the largest content updates thus far! - Added AlternateVoice flags to dialogue which was previously missing it. Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". - Completely redid revoice implementation. The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. dialogue this mod has, so that it's less spammy. If you already completed "A New Covenant" on your current save, you won't be able to play through this quest. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). The friendship requirement stays the same. - Fixed a possible issue for some users with the Companions commentary. Sometimes Serana may run off or her pathing may become wild. Update Notes for the 2.2 Update, Mages, Romance, and Misfits. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. - Minor subtitle tweaks for the Sorine scene triggers. - A whole lot more subtitle fixes. Serana's Drinking Buddies and radiant love forcegreet timers (to start the features) have been changed from 2 to 5 days. It's no longer a spontaneous and spur of the moment decision. Even vampires get tired. LL version still to come. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. In a future update, this will be re-implemented. 1.) if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods . More extensive quests (like those that have quest rewards- The Date at the Banned mare for example) still are logged. This author has not provided any additional notes regarding file permissions. - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. Serana will also be able to travel beside you, should you ask her to do that. Too much was cut that some parts of the conversation didn't make any sense. Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. - Serana now comments on radiant intercourse after it happens. Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! - More tunes for Serana to idle-hum to based on some vanilla tunes as well as those from her current song library, - Complete location conversations on all of the remaining major Skyrim Holds (Falkreath, Morthal, Dawnstar, Solitude, Markarth), - A new conversation about Serana's childhood. It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. (It's easier to manage compared to four separate mod pages). New Save/Game not required for 3.0 if upgrading from Version 2.9 already, After this update, more NFF features will be obsolete. - Changed the existing conditions for existing dialogue to make more sense. - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. Serana Dialogue Add-On 3.0 Release! Also made sure to make all of them stop while not running. Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. Pretty Huge Update! More to come. - Initial patch release. The powerful open-source mod manager from Nexus Mods. - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Lustmord patch installed. Bethesda mistakenly marks a lot of common areas as "Dwellings" which made Serana equip her home outfit in these areas. - Serana (and other followers) no longer triggers traps while stepping on them. Martimius ported the overhaul to Xbox in June, and updated it on both platforms. - Disabled old recap dialogue to help reduce VA overlap. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). - (SSE Only) Repackaged BSA. - A lot of backend improvements on how NPC banter quests are started. Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift). Dark Brotherhood faction awareness and quest commentary. It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). - Removed dialogue cooldown for Serana recap dialogue. Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. - More subtitle fixes, courtesy of GuerillaTech. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! first, - Added conditions for "Can I talk to you a bit" to not appear in dangerous locations like caves and nordic ruins, - Adjusted volume on audio files that were too quiet, - Increased audio levels in some lines that were too quiet, - Added more radiant hello dialogue (for weather conditions and when in player homes), - Added temple location keyword to High Hrothgar so Serana could properly recognize it as a temple, - Added Main Quest dialogue from the Horn of Jurgen Windcaller quest to Diplomatic Immunity. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. - Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away).